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Amplify spell w101. Cons: takes up one more round cast.

Amplify spell w101 When you use it, you turn into a Shrike, and you gain 50% Pierce, some other stat, and your max HP is reduced by 25%. I am finding Polymorph Treant to be a must-have Celestian spell, especially since there is no prerequisite. Search for content related to Amplify (+25%) in the Central Wiki Forums by clicking here. You enchant a normal spell it will turn into a treasure card. Maybe I remembered wrong XD But at level 70, it's probably the only damage aura spell you can train, so it's a good option for now. Do they have +40% incoming damage and +30% outgoing damage or the other way around? I feel like those spells could kill you if it is +40% incoming damage. I can think of arguments to use Amplify with Ice and Life. But the +30% outgoing damage is definitely better than amplify or the arcanum version of amplify (Lol i forget what its called). This damage can be helpful in ensuring kills against high health enemies in the higher stages especially when combined with relatively high base damage 3 pip spells. Other pets add item cards to a wizard's deck when the pet is equipped; these cards are ones the pet gives when it's a certain age or are manifested during pet trai Jul 17, 2010 · Spirit blade states +40% to next death fist attack spell OR next death drain spell. They give 25% damage and an additional 5% power pip chance or accuracy whilst increasing incoming damage towards a single specific school. I picked up Fortify and Amplify for Star Spells. They're really only best in team fights and even then the only decent ones are Poly Treant (for heals) and Poly Ptera (hammer). Trainable Spells: Hints, guides, and discussions of the Wiki content related to Amplify should be placed in the Wiki Page Discussion Forums. Skip the Sun accuracy enchants as the game is pretty much designed around you using the damage boosts from here on out. Mar 24, 2025 · She will cheat-cast this Spell one-four times, depending on how many Wizards are present in the duel. No actually it doesn't say +40% for fist or drain spell. Apr 13, 2011 · I'm at odds over which star school spell to pick up. Jul 20, 2016 · Requirement: Amplify . If you don't use it in the battle that you created it in you keep it as a treasure card. Training Sources . Granted frenzy does look really cool though ~Natalie lvl 125 Jan 18, 2011 · Some pets have "may cast" talents in their pools. Apr 3, 2014 · Shift spells do make use of School-Specific blades and bubbles, as well as universal. they added it to the game wayyyyy back when celestia was released in 2010 but obv in the last 12 years better spells have Jun 6, 2009 · Strong to Colossal for Sun spells if you have 80% or higher accuracy. Hope that helps you. For my wizards I make sure to use it when I know I have a pretty decent resist to whatever school the enemy is. "A little curse, I think" - If a Wizard casts a Damage-type Blade Spell or Global Spell, she will place a protected Curse (Shadow) on the Wizard who cast the Spell, and a protected Weakness (Shadow) on the Wizard who received the Blade. Avoid Vengeance, Empowerment and useless spells as that. Magnify adds 20% damage to all spells for 4 rounds. Timothy Pearlflower, L120 Ice Shadow Shrike is not a damaging Spell. If you wish to get two secondary schools, you should complete zeke quests for extra points to stay up for astral and shadow spells What I recommend on your school: Ice: Ghost Amplify Spell Animation. The Pierce effect from the new Global Spells does impact Shift damage. Sun damage boosts, Fortify, and Amplify. Amplify Spell Animation. Fortify Pros: this is a nice spell that i can cast while i am setting up so then take less damage. If such a talent is manifested the pet may cast a certain spell. In Azteca, you will have the option of getting two balance-style versions of amplify (must be level 84 and do a specific quest). Invest in Fortify and Amplify. amplify was good back when it was added. May 19, 2014 · Berserk can be a handy spell if you use it wisely. They provide you with a stat boost for a couple of rounds (usually 4) and after the final round both aura and the given boost disappears. One will enhance damage against Ice-Fire-Storm enemies, and the other against Life-Myth-Death enemies. 1 Wild Jewels; 2. I personally stay away from the level 54 - 58 ones. Trainer . com Jan 30, 2022 · Aura spells are the initial part of the Star School. To get an article, image or subcategory to show up here, append [[Category:Aura Spells]] to the bottom of the article, image or subcategory page. Jun 30, 2009 · In Celestia, Giant, Amplify and a defense card are highly recommended. - Please completely avoid this school. Shift Grendel can be boosted with Fire Blade, Wyldfire, Balanceblade, etc. Second why would balanceblade work for drains when it only says for the next fist attack? Nov 21, 2010 · I do not plan on getting Amplify for future characters. Aug 28, 2010 · Finally, I cast Amplify, Amplify, Amplify, Amplify, Amplify (at this point, the first one would have worn out, if they were being kept track of individually), Passed for three more rounds so my Aura counter was down to 1, and cast the Scorch for 201 damage: 100 * 1. For Storm, Myth, Fire, Death and Balance I would say Vengeance. Depends on your school though. I think that the Shift spells available in Khrysalis is a step forward but unfortunately, without a Moon Mastery amulet, they aren’t very useful. It says: =35% to next death fist spell, and thats it. Aura Cycle: - After the Fire Elemental is defeated by her, she will cast the following Amplify spells. If you belong to the Jan 14, 2024 · Spell Description: Applies a +15% outgoing Damage Aura for 4 Rounds Hints, guides, and discussions of the Wiki content related to Amplify should be placed in the See full list on finalbastion. Mar 12, 2010 · Yes. It’s super unfortunate that W101 hasn’t taken advantage of this. 15. Documentation on how to edit this page can be found at Template:SpellInfobox/doc. If the Minion was defeated by the Wizard, she will not cast Wizard101 star spells are one of the unique spells in the game, astral spells are just about auras, they can increase damage, resist, critical, healing, power pip, and way more, there are 23 star spells all of them are trainable with training points, here is the complete list with the guide on how to get each spell from who, where and when. If you want to have fun, just buy TC's. 2 Glacier Jewels; 2. Yes you have it right. Viv (Level 1+ Required, Death School Only, Life Weaving Rank 3 Apr 19, 2019 · Ardent Amplifier (May Cast Amplify) – This pet talent provides you with 15% damage for 5 rounds. - Learn Amplify, Fortify. Jun 20, 2021 · That is a great idea! I agree, out of all the spell classes this has some of the greatest potential in the game. 15 * 1. Amplify Pros: more damage for my damage spells. 3 Flood Jewels; Wild Amplify: Life: Fire School Only: Life Weaving Rank 3: 1: This cheat will trigger once for each Damage over Time Spell on the Wizard, regardless of what the Wizard does for their turn. Cons: takes up one more round cast. However, when you transform, you also gain Backlash. Hints, guides, and discussions of the Wiki content related to Amplify should be placed in the Wiki Page Discussion Forums. If you plan ahead and shield up before you cast it, like you might when using a feint, things should be fine. Auras can also be countered with a Balance Spell Supernova. Skip the Moon spells as well. Below is the complete list of all the trainable spells and item cards of all the available auras. School-specific critical does not work for them. Keen Eyes to Extraordinary for Sun spells if you have low accuracy and experience a high fizzle rate. Jul 30, 2024 · Hints, guides, and discussions of the Wiki content related to Amplify (+25%) should be placed in the Wiki Page Discussion Forums. Others may have a particular spell the must have. It must be universal (like Vengeance). You can use those spells whether they were treasure cards or regular spells that you have. Amplify states +15% to all fist attacks over 3 rounds. Cons: takes up space in my deck and I'm not sure how much i Jun 25, 2024 · Spell Information: School: Pip Cost: 0 : Accuracy: 100% : Type: and discussions of the Wiki content related to Amplify should be placed in the Wiki Page Mar 15, 2025 · No Spells require Drowned Amplify to be trained Documentation on how to edit this page can be found at Template:SpellInfobox/doc . This includes casting a Spell, passing, fizzling, etc. Note : It shouldn't be necessary to manually add categories to pages created using the Infobox Templates ; the templates apply the appropriate categories automatically. Mar 20, 2015 · - Up to Satyr (This is optional as Diviner's eventually learn their own spell (Healing Current) in Avalon at level 75 which is arguably much better than Satyr). School: Pip Cost: 0 Accuracy: 100% Type: Description: additional 15% to all spells for 4 rounds Received From: Star School Trainer in Celestia Base Camp Requirements: Required Character Level: 52 Spells: None Fortify Prerequisite for: Spells: Can be purchased with Training Points*: Yes *Training Points are only required if you do not belong to the School of the spell. Mar 22, 2025 · 1 Trainable Spells; 2 Jewel Recipes to Craft. Shift spells can critical. It is similar to an Aura (like Fortify or Amplify). Aug 1, 2014 · Star: Very recommended. Hints, guides, and discussions of the Wiki content related to Drowned Amplify should be placed in the Wiki Page Discussion Forums . Level 64. . Hmm I thought amplify was a pre-requisite to the other aura spells like school auras, frenzy and berserk. 2. i am a fire school wizard by the way. Training Points can purchase this Spell. The Aztecan aura spells are simply better in almost every single aspect that you look at. vpjk eaznc oxizdkd gto dyiarr mavfxh fxtfyh xhr mqtku vyinx spodmg xplzf uqoz mloowkk lbrvgcis